"2024 Approved Examining the Limitations of Immersive Tech"
Examining the Limitations of Immersive Tech
What are the disadvantages of VR?
Benjamin Arango
Mar 27, 2024• Proven solutions
When many of us think of Virtual Reality there is two thoughts, the first is the high heaven of VR which is the holodeck featured on the several TV versions of “Star Trek” and a crucial part of the show’s flagship the starship Enterprise. The holodeck was what true Virtual Reality should be, full body tactile immersion both narrative immersion, which occurs “when the viewer becomes emotionally invested in the story” and the feeling of “really being there”, called spatial immersion.
You may also like:
Differences between VR, AR and MR
Virtual Reality Technology: Current State and Future Challenges
The equipment used for VR is very expensive
Of course with any early stage technology, there are a host of issues to overcome among the first is cost for consumers to participate. Many systems run between $100 and $600 and we have not yet discussed the cost of purchasing experiences or games.
Low resoultion content, large file size
The new goggles or headsets that are coming out offer best available high resolution displays. But gaming experience is coming on at low resolution, leaving you with a low resolution experience. Below is a greatly condensed technical discussion explaining why VR is still so profoundly mediocre.
- File size
Current VR platforms require a some kind of download to begin. Often the file sizes are over 1 GB and requisitely, slow.
- Video quality
The next issue is simply video quality. Most VR is in stereo format and the hardware is just not able to fully support it. The video comes through grainy and muffled like it was shot that way and of course it was not. Improved resolution is the fix. There is another obvious thought here. Why claim to have a market worthy product when one of the fundamental technologies, viewing, is still unstable?
- Resolution
What is the issue with fixing resolution. A couple of questions must be addressed to solve the problems. What is the display resolution? This is the screen resolution. The second question is, “Does all of the images that can come through, actually come through or is it cut off in some way?” This is field-of-view resolution. These questions have technical answers and industry engineers are working to provide a seamless solution, but we are brought back to the conclusion that VR technology while close to delivering true Phase I, which is reasonably easy to use technology is not quite there. Industry insiders use language like it is still in its experimental stage, of course that will not stop the industry from selling these units to early adopters.
- Social Consequences
There is an addictive quality of Virtual Reality environments that should not be ignored. Those who are regular users of these spaces, even in its developmental state find that it can be hard to stay away. Users find themselves in some cases, preferring the virtual world to the real one. If these anecdotal experiences are being reported by a very small sample size what will be the impact on entire cultures that embrace this technology? Considerations of Virtual Reality must extend into the world of human activity and definitions of normal behavior. And as a reminder most of us who love science fiction have a sense of what true Virtual Reality really is. It should be clear that we are a very long way from enjoying the holodeck.
Best Video Editor: Wondershare Filmora
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
When many of us think of Virtual Reality there is two thoughts, the first is the high heaven of VR which is the holodeck featured on the several TV versions of “Star Trek” and a crucial part of the show’s flagship the starship Enterprise. The holodeck was what true Virtual Reality should be, full body tactile immersion both narrative immersion, which occurs “when the viewer becomes emotionally invested in the story” and the feeling of “really being there”, called spatial immersion.
You may also like:
Differences between VR, AR and MR
Virtual Reality Technology: Current State and Future Challenges
The equipment used for VR is very expensive
Of course with any early stage technology, there are a host of issues to overcome among the first is cost for consumers to participate. Many systems run between $100 and $600 and we have not yet discussed the cost of purchasing experiences or games.
Low resoultion content, large file size
The new goggles or headsets that are coming out offer best available high resolution displays. But gaming experience is coming on at low resolution, leaving you with a low resolution experience. Below is a greatly condensed technical discussion explaining why VR is still so profoundly mediocre.
- File size
Current VR platforms require a some kind of download to begin. Often the file sizes are over 1 GB and requisitely, slow.
- Video quality
The next issue is simply video quality. Most VR is in stereo format and the hardware is just not able to fully support it. The video comes through grainy and muffled like it was shot that way and of course it was not. Improved resolution is the fix. There is another obvious thought here. Why claim to have a market worthy product when one of the fundamental technologies, viewing, is still unstable?
- Resolution
What is the issue with fixing resolution. A couple of questions must be addressed to solve the problems. What is the display resolution? This is the screen resolution. The second question is, “Does all of the images that can come through, actually come through or is it cut off in some way?” This is field-of-view resolution. These questions have technical answers and industry engineers are working to provide a seamless solution, but we are brought back to the conclusion that VR technology while close to delivering true Phase I, which is reasonably easy to use technology is not quite there. Industry insiders use language like it is still in its experimental stage, of course that will not stop the industry from selling these units to early adopters.
- Social Consequences
There is an addictive quality of Virtual Reality environments that should not be ignored. Those who are regular users of these spaces, even in its developmental state find that it can be hard to stay away. Users find themselves in some cases, preferring the virtual world to the real one. If these anecdotal experiences are being reported by a very small sample size what will be the impact on entire cultures that embrace this technology? Considerations of Virtual Reality must extend into the world of human activity and definitions of normal behavior. And as a reminder most of us who love science fiction have a sense of what true Virtual Reality really is. It should be clear that we are a very long way from enjoying the holodeck.
Best Video Editor: Wondershare Filmora
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
When many of us think of Virtual Reality there is two thoughts, the first is the high heaven of VR which is the holodeck featured on the several TV versions of “Star Trek” and a crucial part of the show’s flagship the starship Enterprise. The holodeck was what true Virtual Reality should be, full body tactile immersion both narrative immersion, which occurs “when the viewer becomes emotionally invested in the story” and the feeling of “really being there”, called spatial immersion.
You may also like:
Differences between VR, AR and MR
Virtual Reality Technology: Current State and Future Challenges
The equipment used for VR is very expensive
Of course with any early stage technology, there are a host of issues to overcome among the first is cost for consumers to participate. Many systems run between $100 and $600 and we have not yet discussed the cost of purchasing experiences or games.
Low resoultion content, large file size
The new goggles or headsets that are coming out offer best available high resolution displays. But gaming experience is coming on at low resolution, leaving you with a low resolution experience. Below is a greatly condensed technical discussion explaining why VR is still so profoundly mediocre.
- File size
Current VR platforms require a some kind of download to begin. Often the file sizes are over 1 GB and requisitely, slow.
- Video quality
The next issue is simply video quality. Most VR is in stereo format and the hardware is just not able to fully support it. The video comes through grainy and muffled like it was shot that way and of course it was not. Improved resolution is the fix. There is another obvious thought here. Why claim to have a market worthy product when one of the fundamental technologies, viewing, is still unstable?
- Resolution
What is the issue with fixing resolution. A couple of questions must be addressed to solve the problems. What is the display resolution? This is the screen resolution. The second question is, “Does all of the images that can come through, actually come through or is it cut off in some way?” This is field-of-view resolution. These questions have technical answers and industry engineers are working to provide a seamless solution, but we are brought back to the conclusion that VR technology while close to delivering true Phase I, which is reasonably easy to use technology is not quite there. Industry insiders use language like it is still in its experimental stage, of course that will not stop the industry from selling these units to early adopters.
- Social Consequences
There is an addictive quality of Virtual Reality environments that should not be ignored. Those who are regular users of these spaces, even in its developmental state find that it can be hard to stay away. Users find themselves in some cases, preferring the virtual world to the real one. If these anecdotal experiences are being reported by a very small sample size what will be the impact on entire cultures that embrace this technology? Considerations of Virtual Reality must extend into the world of human activity and definitions of normal behavior. And as a reminder most of us who love science fiction have a sense of what true Virtual Reality really is. It should be clear that we are a very long way from enjoying the holodeck.
Best Video Editor: Wondershare Filmora
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
When many of us think of Virtual Reality there is two thoughts, the first is the high heaven of VR which is the holodeck featured on the several TV versions of “Star Trek” and a crucial part of the show’s flagship the starship Enterprise. The holodeck was what true Virtual Reality should be, full body tactile immersion both narrative immersion, which occurs “when the viewer becomes emotionally invested in the story” and the feeling of “really being there”, called spatial immersion.
You may also like:
Differences between VR, AR and MR
Virtual Reality Technology: Current State and Future Challenges
The equipment used for VR is very expensive
Of course with any early stage technology, there are a host of issues to overcome among the first is cost for consumers to participate. Many systems run between $100 and $600 and we have not yet discussed the cost of purchasing experiences or games.
Low resoultion content, large file size
The new goggles or headsets that are coming out offer best available high resolution displays. But gaming experience is coming on at low resolution, leaving you with a low resolution experience. Below is a greatly condensed technical discussion explaining why VR is still so profoundly mediocre.
- File size
Current VR platforms require a some kind of download to begin. Often the file sizes are over 1 GB and requisitely, slow.
- Video quality
The next issue is simply video quality. Most VR is in stereo format and the hardware is just not able to fully support it. The video comes through grainy and muffled like it was shot that way and of course it was not. Improved resolution is the fix. There is another obvious thought here. Why claim to have a market worthy product when one of the fundamental technologies, viewing, is still unstable?
- Resolution
What is the issue with fixing resolution. A couple of questions must be addressed to solve the problems. What is the display resolution? This is the screen resolution. The second question is, “Does all of the images that can come through, actually come through or is it cut off in some way?” This is field-of-view resolution. These questions have technical answers and industry engineers are working to provide a seamless solution, but we are brought back to the conclusion that VR technology while close to delivering true Phase I, which is reasonably easy to use technology is not quite there. Industry insiders use language like it is still in its experimental stage, of course that will not stop the industry from selling these units to early adopters.
- Social Consequences
There is an addictive quality of Virtual Reality environments that should not be ignored. Those who are regular users of these spaces, even in its developmental state find that it can be hard to stay away. Users find themselves in some cases, preferring the virtual world to the real one. If these anecdotal experiences are being reported by a very small sample size what will be the impact on entire cultures that embrace this technology? Considerations of Virtual Reality must extend into the world of human activity and definitions of normal behavior. And as a reminder most of us who love science fiction have a sense of what true Virtual Reality really is. It should be clear that we are a very long way from enjoying the holodeck.
Best Video Editor: Wondershare Filmora
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Also read:
- In 2024, Exposing Concealed Viewers' Feedback on Videos
- Harmonizing Movies IMovie Music Essentials for 2024
- [New] Harmonizing Your Footage With Optimal Aspect Ratios
- 2024 Approved Ideal Matches Free & Paid Ultra HD Playback Tools for Windows, macOS
- [New] GoPro Vs. Sony Battle Royale for Ultimate Action Cameras
- 2024 Approved Fixing Blurry YouTube Videos A Step-by-Step Guide
- [Updated] Innovative Online Tools Ranked Best 10 Free Image Converters
- 2024 Approved Expert Selection Top 8 Tools for Flawless Sub and SRT Changeover
- Free Tools Unlock a World of DVD Experience on Devices for 2024
- In-Depth Insights Into Full Periscope Utilization for 2024
- [New] From Novice to Expert Film Cameras You Can Trust
- [New] Harnessing the Power of Dynamic Images in iOS
- 2024 Approved Expert Insights Into Attaining Stock Artwork
- In 2024, Express Originality Craft Professional Logos From Template Designs (Free)
- [New] Find Your Next Favorite Free Video Player in Our Top 12 Picks (PC/Mobile)
- [New] High Gear Comparison GoPro's Best Match? Ghost-S Drift
- [New] FlawlessBackgroundFixer Premium Photo Editing App
- In 2024, Harnessing Color Grading with LUTs in Premiere
- Google Photos & Your Creativity Quick Collages Made Simple for 2024
- Exploring Interactive Boundaries The Vision of Mixed Reality for 2024
- [Updated] Innovative Ideas The Best 12 Websites to Access No-Cost Photographic Treasures
- Exploring Top Open Source Video Tools for PCs and Macs for 2024
- Find Your Next Favorite Free Video Player in Our Top 12 Picks (PC/Mobile) for 2024
- [New] Future's Palette The Best Sci-Fi Films Crafting Virtual Worlds
- [Updated] From Start to Finish The Complete Telegram Web Journey
- 2024 Approved From Smartphone to Screen Uploading Pics on YouTube
- [Updated] Go Live on YouTube From a Phone, No Need for Huge Fans Yet
- [New] Fundamentals of Managing Volume Increase in Projects
- [New] In-Depth Analysis Top 15 YouTube Channels for Epic Product Reviews
- 2024 Approved Innovative 14 Animated Text Display Cases
- 2024 Approved How Are Podcasters Paid?
- Getting Started with Windows 10 Sound Recording for 2024
- Exploring Nikon D850 Vs D7500 Features for 2024
- 2024 Approved How to Transcribe Speech to Text in Microsoft Word Learn It Here
- 2024 Approved Expanding Minds, Virtualizing Classrooms
- Gradual Silence Techniques in FL for 2024
- [New] Expert Filigree Alterations
- [New] Evaluating the Updated Movavi Video Editor
- 2024 Approved Innovative Filters to Make Your TikTok Stand Out
- Tune Into Trends How to Mix Music in Storytelling for 2024
- In 2024, How To Unlock a Samsung Galaxy A15 4G Easily?
- Decoding Authenticity in Your Digital Instagram Family for 2024
- 6 Fixes to Unfortunately WhatsApp has stopped Error Popups On Samsung Galaxy XCover 7 | Dr.fone
- [Updated] Emotional Journey Awaits Best Memes for Chuckles and Sighs on IG for 2024
- Complete Fixes To Solve iPhone 6s Plus Randomly Asking for Apple ID Password | Dr.fone
- In 2024, How to use Snapchat Location Spoofer to Protect Your Privacy On Nubia Red Magic 9 Pro+? | Dr.fone
- Exploring the World of TikTok Markers & Triggers for 2024
- [New] Key Techniques Boosting Video Reach Across Both Platforms
- Can I play MKV movies on Samsung Galaxy M54 5G?
- [Updated] Pixel Perfection Radeon Redux Review for 2024
- Step-By-Step Guide to Snapchat's Captivating Boomers
- [New] In 2024, Transitioning Instagram Video to Mp3 Format
- In 2024, Things to Keep in Mind When Turning Audio Into Video
- New 2024 Approved Create Engaging Videos with Final Cut Pros Picture-in-Picture Feature
- 2024 Approved Requesting for Unrestricted Access to Shared Visual & Audio Content
- In 2024, How to Transfer Contacts from Honor 90 Lite to Outlook | Dr.fone
- [Updated] In 2024, Simple Strategies for Capturing Games on Consoles
- [Updated] No-Cost, High-Quality Logos - Your Free Discord Tool
- [Updated] Armies United Exploring the Ultimate 7 Strategy Wars
- Updated 6 Ways to Mimic Professional Filming Gears
- How Can I Catch the Regional Pokémon without Traveling On Xiaomi Redmi 12 | Dr.fone
- Updated The Best of the Best Top iPhone Video Editing Apps Revealed
- Rotate Your Videos Without Cost Top 10 Free Video Flipper Software
- New 2024 Approved Unlock the Power of Slow Motion A Beginners Guide to Windows Live Movie Maker
- Perfected Methods for Capturing Live Hulu on Different Devices for 2024
- [New] In 2024, Top 10 Independent Android Games for Non-Networked Natives
- 3 Ways of How to Get Someones Apple ID Off Apple iPhone 11 Pro Max without Password
- 2024 Approved From Cluttered to Clear A Beginners Guide to Freeing Up Space for FCPX
- Creating Convincing News Final Buzzes
- 2024 Approved Behind the Scenes A Detailed Guide to Setting Up and Recording with GarageBand
- New 2024 Approved Digital Venues for Encountering and Bonding with Unknown Individuals Responsibly
- IGTV to FB Broadcast Optimal Sharing Strategies
- [New] Unlocking the Potential Effective Use of Split-Screen on Facebook
- [Updated] 2024 Approved Discovery The Leading Five in FB Vids Worldwide
- [New] Effortless iPhone Screen Recording Techniques Unveiled for 2024
- How To Change Your iPhone 6 Plus Apple ID on MacBook
- In 2024, Best Infinix Hot 40i Pattern Lock Removal Tools Remove Android Pattern Lock Without Losing Data
- Title: "2024 Approved Examining the Limitations of Immersive Tech"
- Author: Jeffrey
- Created at : 2024-05-26 13:03:38
- Updated at : 2024-05-27 13:03:38
- Link: https://some-knowledge.techidaily.com/2024-approved-examining-the-limitations-of-immersive-tech/
- License: This work is licensed under CC BY-NC-SA 4.0.