[Updated] Examining the Limitations of Immersive Tech
Examining the Limitations of Immersive Tech
What are the disadvantages of VR?
Benjamin Arango
Mar 27, 2024• Proven solutions
When many of us think of Virtual Reality there is two thoughts, the first is the high heaven of VR which is the holodeck featured on the several TV versions of “Star Trek” and a crucial part of the show’s flagship the starship Enterprise. The holodeck was what true Virtual Reality should be, full body tactile immersion both narrative immersion, which occurs “when the viewer becomes emotionally invested in the story” and the feeling of “really being there”, called spatial immersion.
You may also like:
Differences between VR, AR and MR
Virtual Reality Technology: Current State and Future Challenges
The equipment used for VR is very expensive
Of course with any early stage technology, there are a host of issues to overcome among the first is cost for consumers to participate. Many systems run between $100 and $600 and we have not yet discussed the cost of purchasing experiences or games.
Low resoultion content, large file size
The new goggles or headsets that are coming out offer best available high resolution displays. But gaming experience is coming on at low resolution, leaving you with a low resolution experience. Below is a greatly condensed technical discussion explaining why VR is still so profoundly mediocre.
- File size
Current VR platforms require a some kind of download to begin. Often the file sizes are over 1 GB and requisitely, slow.
- Video quality
The next issue is simply video quality. Most VR is in stereo format and the hardware is just not able to fully support it. The video comes through grainy and muffled like it was shot that way and of course it was not. Improved resolution is the fix. There is another obvious thought here. Why claim to have a market worthy product when one of the fundamental technologies, viewing, is still unstable?
- Resolution
What is the issue with fixing resolution. A couple of questions must be addressed to solve the problems. What is the display resolution? This is the screen resolution. The second question is, “Does all of the images that can come through, actually come through or is it cut off in some way?” This is field-of-view resolution. These questions have technical answers and industry engineers are working to provide a seamless solution, but we are brought back to the conclusion that VR technology while close to delivering true Phase I, which is reasonably easy to use technology is not quite there. Industry insiders use language like it is still in its experimental stage, of course that will not stop the industry from selling these units to early adopters.
- Social Consequences
There is an addictive quality of Virtual Reality environments that should not be ignored. Those who are regular users of these spaces, even in its developmental state find that it can be hard to stay away. Users find themselves in some cases, preferring the virtual world to the real one. If these anecdotal experiences are being reported by a very small sample size what will be the impact on entire cultures that embrace this technology? Considerations of Virtual Reality must extend into the world of human activity and definitions of normal behavior. And as a reminder most of us who love science fiction have a sense of what true Virtual Reality really is. It should be clear that we are a very long way from enjoying the holodeck.
Best Video Editor: Wondershare Filmora
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
When many of us think of Virtual Reality there is two thoughts, the first is the high heaven of VR which is the holodeck featured on the several TV versions of “Star Trek” and a crucial part of the show’s flagship the starship Enterprise. The holodeck was what true Virtual Reality should be, full body tactile immersion both narrative immersion, which occurs “when the viewer becomes emotionally invested in the story” and the feeling of “really being there”, called spatial immersion.
You may also like:
Differences between VR, AR and MR
Virtual Reality Technology: Current State and Future Challenges
The equipment used for VR is very expensive
Of course with any early stage technology, there are a host of issues to overcome among the first is cost for consumers to participate. Many systems run between $100 and $600 and we have not yet discussed the cost of purchasing experiences or games.
Low resoultion content, large file size
The new goggles or headsets that are coming out offer best available high resolution displays. But gaming experience is coming on at low resolution, leaving you with a low resolution experience. Below is a greatly condensed technical discussion explaining why VR is still so profoundly mediocre.
- File size
Current VR platforms require a some kind of download to begin. Often the file sizes are over 1 GB and requisitely, slow.
- Video quality
The next issue is simply video quality. Most VR is in stereo format and the hardware is just not able to fully support it. The video comes through grainy and muffled like it was shot that way and of course it was not. Improved resolution is the fix. There is another obvious thought here. Why claim to have a market worthy product when one of the fundamental technologies, viewing, is still unstable?
- Resolution
What is the issue with fixing resolution. A couple of questions must be addressed to solve the problems. What is the display resolution? This is the screen resolution. The second question is, “Does all of the images that can come through, actually come through or is it cut off in some way?” This is field-of-view resolution. These questions have technical answers and industry engineers are working to provide a seamless solution, but we are brought back to the conclusion that VR technology while close to delivering true Phase I, which is reasonably easy to use technology is not quite there. Industry insiders use language like it is still in its experimental stage, of course that will not stop the industry from selling these units to early adopters.
- Social Consequences
There is an addictive quality of Virtual Reality environments that should not be ignored. Those who are regular users of these spaces, even in its developmental state find that it can be hard to stay away. Users find themselves in some cases, preferring the virtual world to the real one. If these anecdotal experiences are being reported by a very small sample size what will be the impact on entire cultures that embrace this technology? Considerations of Virtual Reality must extend into the world of human activity and definitions of normal behavior. And as a reminder most of us who love science fiction have a sense of what true Virtual Reality really is. It should be clear that we are a very long way from enjoying the holodeck.
Best Video Editor: Wondershare Filmora
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
When many of us think of Virtual Reality there is two thoughts, the first is the high heaven of VR which is the holodeck featured on the several TV versions of “Star Trek” and a crucial part of the show’s flagship the starship Enterprise. The holodeck was what true Virtual Reality should be, full body tactile immersion both narrative immersion, which occurs “when the viewer becomes emotionally invested in the story” and the feeling of “really being there”, called spatial immersion.
You may also like:
Differences between VR, AR and MR
Virtual Reality Technology: Current State and Future Challenges
The equipment used for VR is very expensive
Of course with any early stage technology, there are a host of issues to overcome among the first is cost for consumers to participate. Many systems run between $100 and $600 and we have not yet discussed the cost of purchasing experiences or games.
Low resoultion content, large file size
The new goggles or headsets that are coming out offer best available high resolution displays. But gaming experience is coming on at low resolution, leaving you with a low resolution experience. Below is a greatly condensed technical discussion explaining why VR is still so profoundly mediocre.
- File size
Current VR platforms require a some kind of download to begin. Often the file sizes are over 1 GB and requisitely, slow.
- Video quality
The next issue is simply video quality. Most VR is in stereo format and the hardware is just not able to fully support it. The video comes through grainy and muffled like it was shot that way and of course it was not. Improved resolution is the fix. There is another obvious thought here. Why claim to have a market worthy product when one of the fundamental technologies, viewing, is still unstable?
- Resolution
What is the issue with fixing resolution. A couple of questions must be addressed to solve the problems. What is the display resolution? This is the screen resolution. The second question is, “Does all of the images that can come through, actually come through or is it cut off in some way?” This is field-of-view resolution. These questions have technical answers and industry engineers are working to provide a seamless solution, but we are brought back to the conclusion that VR technology while close to delivering true Phase I, which is reasonably easy to use technology is not quite there. Industry insiders use language like it is still in its experimental stage, of course that will not stop the industry from selling these units to early adopters.
- Social Consequences
There is an addictive quality of Virtual Reality environments that should not be ignored. Those who are regular users of these spaces, even in its developmental state find that it can be hard to stay away. Users find themselves in some cases, preferring the virtual world to the real one. If these anecdotal experiences are being reported by a very small sample size what will be the impact on entire cultures that embrace this technology? Considerations of Virtual Reality must extend into the world of human activity and definitions of normal behavior. And as a reminder most of us who love science fiction have a sense of what true Virtual Reality really is. It should be clear that we are a very long way from enjoying the holodeck.
Best Video Editor: Wondershare Filmora
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
When many of us think of Virtual Reality there is two thoughts, the first is the high heaven of VR which is the holodeck featured on the several TV versions of “Star Trek” and a crucial part of the show’s flagship the starship Enterprise. The holodeck was what true Virtual Reality should be, full body tactile immersion both narrative immersion, which occurs “when the viewer becomes emotionally invested in the story” and the feeling of “really being there”, called spatial immersion.
You may also like:
Differences between VR, AR and MR
Virtual Reality Technology: Current State and Future Challenges
The equipment used for VR is very expensive
Of course with any early stage technology, there are a host of issues to overcome among the first is cost for consumers to participate. Many systems run between $100 and $600 and we have not yet discussed the cost of purchasing experiences or games.
Low resoultion content, large file size
The new goggles or headsets that are coming out offer best available high resolution displays. But gaming experience is coming on at low resolution, leaving you with a low resolution experience. Below is a greatly condensed technical discussion explaining why VR is still so profoundly mediocre.
- File size
Current VR platforms require a some kind of download to begin. Often the file sizes are over 1 GB and requisitely, slow.
- Video quality
The next issue is simply video quality. Most VR is in stereo format and the hardware is just not able to fully support it. The video comes through grainy and muffled like it was shot that way and of course it was not. Improved resolution is the fix. There is another obvious thought here. Why claim to have a market worthy product when one of the fundamental technologies, viewing, is still unstable?
- Resolution
What is the issue with fixing resolution. A couple of questions must be addressed to solve the problems. What is the display resolution? This is the screen resolution. The second question is, “Does all of the images that can come through, actually come through or is it cut off in some way?” This is field-of-view resolution. These questions have technical answers and industry engineers are working to provide a seamless solution, but we are brought back to the conclusion that VR technology while close to delivering true Phase I, which is reasonably easy to use technology is not quite there. Industry insiders use language like it is still in its experimental stage, of course that will not stop the industry from selling these units to early adopters.
- Social Consequences
There is an addictive quality of Virtual Reality environments that should not be ignored. Those who are regular users of these spaces, even in its developmental state find that it can be hard to stay away. Users find themselves in some cases, preferring the virtual world to the real one. If these anecdotal experiences are being reported by a very small sample size what will be the impact on entire cultures that embrace this technology? Considerations of Virtual Reality must extend into the world of human activity and definitions of normal behavior. And as a reminder most of us who love science fiction have a sense of what true Virtual Reality really is. It should be clear that we are a very long way from enjoying the holodeck.
Best Video Editor: Wondershare Filmora
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Also read:
- In 2024, Full Range Virtual Sphere Review
- In 2024, Expert Reviews on Top 6 HDMI 2.1 Display Models
- [Updated] From Pilot to Producer Editing Mastery in Drone Filmmaking
- Frugal Cloud Loft Economical Space for Huge File Stashes for 2024
- How to Change PowerPoint Video Speed for 2024
- 2024 Approved Innovative Stop-Motion Cinema Ranking the Best 15
- [Updated] Examining Updates The 2023 Samsung BD-J5900
- How to Announce a Donation Drive A Step-by-Step Guide for 2024
- Innovative Approach Stitching GoPro Sequences in Holoscopic Clips for 2024
- [New] Free Online Subtitle Converters Our Recommended 10
- 2024 Approved Google's Efficient Route to Instantaneous Visual Masterpieces
- In 2024, Explore Best 15 Cost-Free Photo Editors
- [New] Inexpensive Quality Camera Solutions
- In 2024, From Standard to Spectacular The Journey with VCE 2.2
- 2024 Approved Hero 4 VS Hero 5 Performance Face-Off
- Expert Analysis Top Picks of the Best 5 Slow Motion Cams for 2024
- [Updated] Innovative Color Grading Integrating FREE LUT Resources
- 2024 Approved Extensive Insights Deconstructing the DJI Inspire 1
- [Updated] HDR Mastery Transforming Your Portrait Journey
- [Updated] First-Timer's Insights Into Pixel Density Matters
- [Updated] Gradual Amplitude Reduction Guide
- [New] Exploring the Finest Collage Creations (#12)
- In 2024, Explore Together A List of Engaging Metaverse Games
- [Updated] Harmonize Visual & Auditory Elements Adding Filters & Sound to Windows Photos App
- [New] From Frustration to Finishing How Magix VPX Saves Time
- [Updated] Explore and Enjoy Virtual Reality Cinema on Your iPad
- [New] High Definition Options Best 4K Camera Support Systems
- [Updated] Freeloaders' Guide Discovering Beautiful TikTok Screenshots
- [Updated] Find the Finest Websites with Free Game of Thrones Audio
- [Updated] Extract SRT From ZIP Simple Subtitle File Creation Tips
- [Updated] Funniest Photography Editors Ranked Free Mobile Apps
- [Updated] Illusory Journeys Through Time and Dimensions
- 2024 Approved Fine-Tuning Windows Photos App Incorporate Filters & Sync Music Streaming
- In 2024, From Chaos Unleashed to Organized Oasis Edit Your Hefty TikToks
- [Updated] Explore the Top 10 Websites for No-Fee Images
- Exploring Shades Insights From the Best 11 Color Guides for 2024
- 2024 Approved From Start to End Mastering the Art of Fading in Pro
- In 2024, Eye-Popping 360 Cameras Deciding the Best
- [Updated] High-Resolution Drone Flights A MI Examination
- How to Choose Between Portable and Plugged-In Virtual Reality What's Your Preference, Wireless or Connected for 2024
- [New] Heaviest Airborne Haulers Drone Selection Insights
- High Performance in FB Video Streaming for 2024
- [New] Favourites Revealed Top 20 Anime Melodies
- [Updated] How to Ensure Periscope Videos Are Secured Post-Record
- [Updated] Future Worlds Converge or Diverge? Metaverse Vs. Omniverse Debated
- 2024 Approved Everything You Need to Know About 3D LUT Creator
- [Updated] High-Def Streaming Cameras for Social Media Giants
- In 2024, Increase Views with Smart IGTV Title and Summary Edits
- In 2024, How Do You Get Sun Stone Evolutions in Pokémon For Vivo Y27 4G? | Dr.fone
- [Updated] Comprehensive List Best 10 Terraria Mods for 2024
- Pearl-Like Pixels Tips for Perfect Underwater Footage with GoPro
- Transforming Ideas Into Visual Stories on Facebook Reels for 2024
- [Updated] In 2024, Compilation of Excellent Video Capture Tools for Windows 11
- How to Unlock Apple iPhone 14 Plus Passcode Screen?
- New In 2024, Face Off The Best Face Swap Apps for iPhone and Android
- In 2024, 3 Effective Methods to Fake GPS location on Android For your Nubia Z50S Pro | Dr.fone
- Unrivaled 7 Best Virtual Meetings Security-Centric Ranking for 2024
- In 2024, Streamline Content Sharing A Complete Instagram Video Upload Guide From Desktop
- In 2024, Pokemon Go No GPS Signal? Heres Every Possible Solution On Lava Yuva 2 | Dr.fone
- [Updated] 2024 Approved How to Utilize OBS Studio Android Solutions [Effective Ways]
- [New] In 2024, Master the Art of Chatting with Discord's Speaking Function
- [Updated] Action Cameras Clash GoPro Vs. Sony in Film Quality Debate
- [Updated] In 2024, Optimal TikTok Editing Top 10 Tools List
- How to Repair Broken video files of Vivo Y78+?
- The Artisan's Guide to Animation Enchantment
- 2024 Approved How to Search People on Facebook Quickly (2 Ways Included)
- Title: [Updated] Examining the Limitations of Immersive Tech
- Author: Jeffrey
- Created at : 2024-05-26 15:42:38
- Updated at : 2024-05-27 15:42:38
- Link: https://some-knowledge.techidaily.com/updated-examining-the-limitations-of-immersive-tech/
- License: This work is licensed under CC BY-NC-SA 4.0.